Fix-It Felix Classic
A downloadable game for Windows
"Fix-It Felix Jr. was a follow-up to 1980's Fix-It Felix, which Tobikomi, then known for its early 1980s arcade games with a focus on characters and speech samples, released to Japanese game centers in 1982. The previous game saw a far more limited release than in Japan, where it was moderately successful for its fresh concepts at the time. On the other hand, Felix Jr.'s international arcade release in early 1983 was a modest hit, thanks to its simple controls, compelling action, and vivid, expressive graphics and animation that enabled the player to get to know the characters. This is that game, as it was released in arcades in '82 and '83. Can you, Felix, fix everything Ralph wrecks?"
In all seriousness, this game is the result of looking at the depiction of the Fix-It Felix Jr. game in the film, as well as the various playable versions, and thinking "What would this be like if it was actually released in the early 80s?". Its goal is not so much to recreate the game shown in the movie as accurately as possible, but rather to try to be the game that the makers of the movie had in mind when designing it, while staying close to authentic hardware constraints. The graphics use an 8-bit RGB palette with 8 levels of red and green and 4 levels of blue, 3 colors plus black for the background tiles, and 7 colors plus transparency for sprites. Only 256 unique background tile graphics and 128 sprite graphics are used by the game. Sound is theoretically handled by two AY-3-8910s at 1.5MHz and a 4-bit DAC for voice samples, both emulated in Furnace and exported to .wav sound files played back by the game.
The game provides a stronger challenge than any official version, though not an unfair one. Controls are smoother, with the game playing a bit more like some of the popular action games that were released in the early 80s. The game is generally paced faster than the official arcade version, with cutscenes taking up less of the player's time.
The game includes many features that were common in arcade games of the time, to the best of my ability, including an alternating two-player mode, DIP switch settings for settings like lives and coinage, a service mode, and a bookkeeping file. The game saves high scores by default, but this can be disabled. The fhiscore.sav and bookkeep.txt files can be safely deleted and the values will reset. Controls can be reconfigured to an extent, this is detailed in the readme. It should be possible to install this in an arcade cabinet in some form if so desired, maybe even an "original" Fix-It Felix Jr. cabinet, though it has not been tested.
Note: Since Game Maker 8.2 games do not scale sharply on some graphics processors, I recommend using IntegerScaler (https://tanalin.com/en/projects/integer-scaler/) for arcade cabinet setups and/or if you just want to have nearest-neighbor integer scaling on your device.
Disclaimer: This is a fan project, I do not own Wreck-It Ralph or its characters, nor am I affiliated with The Walt Disney Company.
Updated | 11 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 4.4 out of 5 stars (5 total ratings) |
Author | 125scratch |
Genre | Action |
Made with | GameMaker |
Tags | 8-Bit, Arcade, GameMaker, Remake, Retro, Singleplayer, Two Player |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Joystick |
Accessibility | Color-blind friendly, Configurable controls |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Install instructions
Unzip the archive, run Fix-It Felix Classic.exe with the "snd" folder and the settings.ini and controls.ini files in the same folder.
Development log
- Tiny difficulty balancing update11 days ago
- Optional sound update26 days ago
- updated sound75 days ago
- Project file release86 days ago
- fix it fix it felix as fast as you canJul 02, 2024
- 1.0.5.1 - extremely minor tweaksMar 13, 2024
- 1.0.5 - XP version includedMar 01, 2024
- fixed a mistake i made in the last updateFeb 28, 2024
Comments
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https://luis5th.itch.io/bouncer-recreation
stop
I've created an optional updated version in which Ralph's movement is less predictable, alongside a few other difficulty-related changes. Not posting it as an update on itch in case people like the original version better, but you can get it here: https://drive.google.com/file/d/189xRO1HrxKGRdyizTjZ3PJwyd4SITNcn/view?usp=shari...
You still need the non-.exe files from the itch release.
Also, I do recommend the alternate low-pass filtered audio files.
The only thing that is missing is some sounds and graphics.
The sound that plays as Ralph moves and the smoke clouds for the top part of the building Ralph breaks.
Those are intentionally omitted.
I saw the sound playing for Ralph moving to be unnecessary, and the smoke cloud would just be too large to actually be displayed on hardware of this time, especially with all the graphics space that's already used.
That's fair. It looks and feels more faithful to the movie compared to the actual official arcade game.
https://luis5th.itch.io/bouncer-recreation
yeah i saw it
kafama şaplak yedim
can you recreate bouncer 1983 entertaiment sciences pls i maded the sprites
here's your game dude
https://files.catbox.moe/x2e8o5.zip
how do you set settings?
Change the values in the settings.txt file, as described in readme.txt
If there's any platform I'm kind of interested in porting this to in the future it'd be the ZX Spectrum Next, I also think it'd be awesome to get some way to run it on a Raspberry Pi (would a GMS port work?)
uh I played the game and none of my keyboard keys worked, is there a reason for that?
edit: nvm I fount out the problem and fixed it
alright
This game made me hate birds.
Felix is canonically afraid of ducks so it works out
When running from a command line it errors out that it can't find the pop sound file. Is there anyway to run it from a command line?
Is the game executable in the same directory as the snd folder? If it is and it still doesn't work, try the XP version
Yup it is. It works perfext if I double click on it from windows, but if running from a command line (CMD window) it won't run. I tried all three versions. Would be nice so I can run from my Emulation Station.
That's odd, it works fine for me, maybe rename the exe to something simpler or without spaces?
It is. And I did try renaming as you suggested. So when you go to a Dos (CMD) prompt and run the exe it doesn't error out?
Correct, it does not, at least running it through Windows command prompt (cmd.exe). What version of Windows are you using?
solo quisiera que la pnatalla se pueda ajustar al gusto y que se puedan cambiar los controles
Those options can be changed in the ini files
I'm trying to play this but it doesn't seem to work right... I keep getting errors that sounds don't exist. Sound also just doesn't work.
Do you have the "snd" folder in the same directory as the .exe? Everything else in the zip needs to be in the same directory too
Oh wait, looks like I forgot to include the required files in the most recent update, fixed that now
Hi, I now played this Fix-It Felix Jr. version, and compared to the movie version, It really makes sense to have been a real game from the 1980s (at least speaking in the sound section, which is faithful to the era like the Commodore 64 version), which makes the other looks like a pseudo-retro pixel-art game (like many indie games).
And also the gameplay is faster.
The only thing missing would be a Sugar Rush with true 1997 graphics (from Nintendo 64 & PS1); Wait! It was already going to see a project like that, but it ended up being cancelled.
Admittedly it would be pretty awesome to see a version of Sugar Rush feeling like it runs on ZN arcade hardware (based on PS1 hardware)
In that case, Vanellope & other Sugar Rush racers should look like a combination of the proportions of the Sugar Rush 64 models plus the pixelated cartoon expressions of Frogun & Megaman Legends, to make them look cuter.
That would rule
Lol! Yes.
And also, a Sugar Rush with that graphic style for that time, it would have been a more than competent game compared to Mario Kart 64 and Diddy Kong Racing.
True, the gameplay would also probably have a few elements of arcade racers of the time like Daytona USA, Cruis'n, San Francisco Rush, Ridge Racer, etc