A downloadable game for Windows

"Fix-It Felix Jr. was a follow-up to 1980's Fix-It Felix, which Tobikomi, then known for its early 1980s arcade games with a focus on characters and speech samples, released to Japanese game centers in 1982. The previous game saw a far more limited release than in Japan, where it was moderately successful for its fresh concepts at the time. On the other hand, Felix Jr.'s international arcade release in early 1983 was a modest hit, thanks to its simple controls, compelling action, and vivid, expressive graphics and animation that enabled the player to get to know the characters. This is that game, as it was released in arcades in '82 and '83. Can you, Felix, fix everything Ralph wrecks?"

In all seriousness, this game is the result of looking at the depiction of the Fix-It Felix Jr. game in the film, as well as the various playable versions, and thinking "What would this be like if it was actually released in the early 80s?". Its goal is not so much to recreate the game shown in the movie as accurately as possible, but rather to try to be the game that the makers of the movie had in mind when designing it, while staying close to authentic hardware constraints. The graphics use an 8-bit RGB palette with 8 levels of red and green and 4 levels of blue, 3 colors plus black for the background tiles, and 7 colors plus transparency for sprites. Only 256 unique background tile graphics and 128 sprite graphics are used by the game. Sound is theoretically handled by two AY-3-8910s at 1.5MHz and a 4-bit DAC for voice samples, both emulated in Furnace and exported to .wav sound files played back by the game.

The game provides a stronger challenge than any official version, though not an unfair one. Controls are smoother, with the game playing a bit more like some of the popular action games that were released in the early 80s. The game is generally paced faster than the official arcade version, with cutscenes taking up less of the player's time.

The game includes many features that were common in arcade games of the time, to the best of my ability, including an alternating two-player mode, DIP switch settings for settings like lives and coinage, a service mode, and a bookkeeping file. The game saves high scores by default, but this can be disabled. The fhiscore.sav and bookkeep.txt files can be safely deleted and the values will reset. Controls can be reconfigured to an extent, this is detailed in the readme. It should be possible to install this in an arcade cabinet in some form if so desired, maybe even an "original" Fix-It Felix Jr. cabinet, though it has not been tested.

Note: Since Game Maker 8.2 games do not scale sharply on some graphics processors, I recommend using IntegerScaler (https://tanalin.com/en/projects/integer-scaler/) for arcade cabinet setups and/or if you just want to have nearest-neighbor integer scaling on your device.

Disclaimer: This is a fan project, I do not own Wreck-It Ralph or its characters, nor am I affiliated with The Walt Disney Company.

StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Author125scratch
GenreAction
Made withGameMaker
Tags8-Bit, Arcade, GameMaker, Remake, Retro, Singleplayer, Two Player
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Joystick
AccessibilityColor-blind friendly, Configurable controls
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download
Fix-It Felix Classic.zip 28 MB

Install instructions

Unzip the archive, run Fix-It Felix Classic.exe with the "snd" folder and the settings.ini and controls.ini files in the same folder.

Development log

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Comments

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I'm trying to play this but it doesn't seem to work right... I keep getting errors that sounds don't exist. Sound also just doesn't work.

Do you have the "snd" folder in the same directory as the .exe? Everything else in the zip needs to be in the same directory too

(1 edit)

Oh wait, looks like I forgot to include the required files in the most recent update, fixed that now

(2 edits)

Hi, I now played this Fix-It Felix Jr. version, and compared to the movie version, It really makes sense to have been a real game from the 1980s (at least speaking in the sound section, which is faithful to the era like the Commodore 64 version), which makes the other looks like a pseudo-retro pixel-art game (like many indie games).

And also the gameplay is faster. 

The only thing missing would be a Sugar Rush with true 1997 graphics (from Nintendo 64 & PS1); Wait! It was already going to see a project like that, but it ended up being cancelled.

Admittedly it would be pretty awesome to see a version of Sugar Rush feeling like it runs on ZN arcade hardware (based on PS1 hardware)

(1 edit)

In that case, Vanellope & other Sugar Rush racers should look like a combination of the proportions of the Sugar Rush 64 models plus the pixelated cartoon expressions of Frogun & Megaman Legends, to make them look cuter.

That would rule

Lol! Yes.

(2 edits)

And also, a Sugar Rush with that graphic style for that time, it would have been a more than competent game compared to Mario Kart 64 and Diddy Kong Racing.

True, the gameplay would also probably have a few elements of arcade racers of the time like Daytona USA, Cruis'n, San Francisco Rush, Ridge Racer, etc